Kim Long loves to write stories with a sense of adventure, a dash of magic, and a hint of science. Her debut, Lexi Magill and the Teleportation Tournament, was a 2021-2022 Texas Bluebonnet Master List Selection. She loves board games, scavenger hunts, and puzzles, so books with aspects of those elements have always appealed to her. Every book recommended below has at least one of those elements, and the great news is that it's also the first in its series, so if you fall in love with the first book, there’s a good chance you’ll love the others, too!
Twelve-year-old physics whiz Lexi Magill won't let anything stop her from winning Wisconsin's Teleportation Tournament—the annual competition where teams teleport…
I love the puzzle-solving aspect of this book. The reader can try and solve the puzzles along with the characters or just read along and see how the kids figure it out. Lots of different personalities are represented, and while the library is somewhat “fantastical” in its high-tech visuals and gadgets, the story is very much grounded in our world. It’s a fun ride!
Charlie and the Chocolate Factory meets A Night in the Museum in this the action-packed New York Times bestseller from Chris Grabenstein, coauthor of I Funny and other bestselling series with James Patterson!
Kyle Keeley is a huge fan of all games - board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most famous and creative gamemaker in the world, is the genius behind the town's new library that is as much a home for tech and trickery as it is for stories. Kyle wins a spot at a puzzle-packed lock-in on the library's opening night.…
I love the idea of a competition run by a game/toy factory that is its own game that requires solving all kinds of different puzzles. There are brainteasers the reader can try and solve on their own, but it’s also a blast sitting back and reading how the competitors navigate other puzzles, like an obstacle course and maze. Family and friend relationships also play an important role as the main character strives to come out the winner!
Jody Feldman's popular, award-winning novel about a group of kids playing the Gollywhopper Games-the fiercest toy company competition in the country-will appeal to fans of The Amazing Race and Charlie and the Chocolate Factory! Gil Goodson has been studying, training, and preparing for months to compete in the Gollywhopper Games. Everything is at stake. Once Gil makes it through the tricky preliminary rounds and meets his teammates in the fantastical Golly Toy and Game Company, the competition gets tougher. Brainteasers, obstacle courses, mazes, and increasingly difficult puzzles and decisions-not to mention temptations, dilemmas, and new friends (and enemies)-are all that…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
Told in alternating points of view by several characters as they compete in a national competition to find the tastiest confection in the country, this book lets the reader into the minds of all the main competitors. The enemy isn’t really the enemy once we get to know their feelings and thoughts. Being in a candy factory is an added bonus, as it’s such a unique location.
Four children have been chosen to compete in a national competition to find the tastiest confection in the country. Who will invent a candy more delicious than the Oozing Crunchorama or the Neon Lightning Chew?
Logan, the Candymaker's son, who can detect the color of chocolate by touch alone?
Miles, the boy who is allergic to merry-go-rounds and the color pink?
Daisy, the cheerful girl who can lift a fifty-pound lump of taffy like it's a feather?
Or Philip, the suit-and-tie wearing boy who's always scribbling in a secret notebook?
This sweet, charming, and cleverly crafted story, told from each…
I love how this book has a game theme but isn’t limited to a specific location. Instead, the main characters travel throughout San Francisco to compete in Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). The reader can play along and there is a deeper mystery to solve—who attacked the game’s creator and can the culprit be caught before another attack is made?
For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon arriving, however, Emily learns that Griswold has been attacked, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself.…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
This is a great chapter book series for younger readers with competition at its heart. This first book takes place in the Amazon rainforest, and teams have to navigate survival challenges and brain puzzles to win. The main character also has to deal with changing friendships as he worries his friends (who are on a different team) may be cheating. Overall a fun, fast-paced adventure!
When Russell entered the race, he knew it was going to be a wild ride. Especially the first race course! He'd been studying up on the Amazon's animals and culture forever. But nothing could prepare him or his teammates for what they'd find in the rain forest: raging rapids, poisonous venom, and sneaky competitors who'd do anything to win.
Can the red team work together to make it to the finish line in one piece?
Each chapter in this action-packed adventure series is bursting with totally true facts about wild and wonderful creatures, dangerous habitats, maps, and more!
Twelve-year-old physics whiz Lexi Magill won't let anything stop her from winning Wisconsin's Teleportation Tournament—the annual competition where teams teleport around the world to solve STEAM-based puzzles. She needs the prize money to re-enroll in the science academy her parents can no longer afford.
Castles, museums, and labyrinths await as Lexi and her team attempt to stay on course and outwit their competition. The perfect adventure for middle grade readers who like scavenger hunts and puzzle-solving.